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Suggestions

PostPosted: 17 Jan 2012, 04:34
by doptrix
Post your suggestions here!

Re: Suggestions

PostPosted: 29 Jan 2012, 18:33
by Radiobuzz
Hey there, I really like this game, it's a very clever alternative to tetris. However, being not able to rotate the pieces makes it very difficult so I was just thinking it would be great to be able to shoot the piece downward, not just upward. This would probably make the game a little easier but would still be challenging. Anyway, just a thought!

Regards.

Re: Suggestions

PostPosted: 29 Jan 2012, 22:30
by doptrix
Hi! Thanks for the feedback!
I was thinking about it. But the game now is perfectly balanced - it's not too hard, not too easy. Once you get used to it, you can score 1000-2000 points or more.
If I add the possibility to shoot shapes downwards, it will make the game 2 times easier, game sessions will become practically endless.
Besides, it'll make the gameplay more complicated.

BWT, new update is coming out, where you can buy (for a very reasonable price :) ) 2 more grid sizes: 6x6 and 12x12.
6x6 is really fun and challenging, while 12x12 is more like a "zen" grid, you can play on it for hours.

Re: Suggestions

PostPosted: 23 Oct 2012, 10:03
by Graham
I love the game as is... its the only game on my phone, besides words with friends. What would be cool would be cascading. It adds another element of play to make it both fun and frustrating. If the cascading were to correlate with the line removal (the line removal determines the direction of gravity)... it would be awesome.

Re: Suggestions

PostPosted: 24 Oct 2012, 11:29
by doptrix
Could you please explain what do you mean by cascading?

Re: Suggestions

PostPosted: 26 Oct 2012, 16:07
by Graham
In some versions of Tetris... they let gravity come into play so you don't have randomly floating lines. I know you have played Tetris before and said, "if only that would fall down...". I wouldn't make it like a mandatory law for the whole game... just like a different option. I see how the line rules are applied, and its implementation would be crazy... if not impossible, but. I say the cascading only happens when a line is formed.

Re: Suggestions

PostPosted: 29 Oct 2012, 03:29
by doptrix
Now when a line disappears, all blocks are shifted 1 cell closer to the center. Do you mean shifting some blocks even more to fill the gaps?
Image

I am afraid it will make the game too easy..

Re: Suggestions

PostPosted: 01 Nov 2012, 10:43
by Graham
Yeah, that's what I was suggesting. While I won't readily agree or disagree with it making the game easier... it dies require additional thought for the precision pieces like the "z" and the "L" shapes. I do understand why it seems easier... but Tetris with cascading isn't necessarily easier either. I recommend playing a few rounds before passing final judgement. However, this is your game, of which I am an avid fan. You will do whatever you wish. It's just a suggestion. On another note, this was a nice conversation.

Re: Suggestions

PostPosted: 01 Nov 2012, 10:49
by Graham
It would best play out on the larger fields

Re: Suggestions

PostPosted: 03 Nov 2012, 11:39
by doptrix
I am pretty sure the game will become much easier because shifting blocks will fill the gaps and even complete lines sometimes. And for many people it will make the gameplay less interesting.
Actually when inventing new game modes I tried experimenting with the gravity. I played a few rounds when all blocks were shifted towards one of the sides or center and I didn't like it..
Thanks for the feedback though! Always appreciated! :)